![]() Trying to guess when an opponent will stop bluffing so you can catch their throw is thrilling. Being caught without a ball is still engaging. It’s the combination of all these different ways to attack an opponent or save yourself that have me hooked. Lobs and curved throws have a different timing than normal throws. Using one of the double jumps while throwing will lob the ball while the other double jump will curve it. Clicking in the right stick will make your character fake a throw. Passing between teammates or catching an opponent’s ball will overcharge the ball, making it travel even faster. Charging a throw will change the speed at which a ball travels, but a charged throw can be canceled at any time before throwing it. The player throwing the ball has several tools to force their target into a mistake. Catching and dodging have a decent amount of end lag, so the attacking player will try to bait out those moves first. That’s when you have to quickly decide whether to try catching the ball or dodging out of the way. Players are alerted to being targeted by an opponent by a red outline on the screen appearing. Thrown balls can be caught or dodged or blocked by terrain, which are all fairly easy moves to execute without much effort. ![]() There is a lot of counterplay to being targeted by an opponent. Those would be lost without the ability to lock on to your opponents. There is a place for that kind of skill expression, but the real joy of Knockout City is the miniature mind games between opponents. Without the lock-on, Knockout City would be another game focused on who can aim better. I would normally hate this in an arena shooter with guns, but it’s integral here. Locking on to a target means that a thrown ball doesn’t miss. The core of this is the lock on system preparing to throw a ball will lock onto the nearest target. The most basic way to describe how this plays out is that it’s a third-person shooter incorporating the fighting game neutral. Successfully beating an opponent in Knockout City involves bluffs, fakes, and tricking your opponent in ways that make it feel deeper than comparable games. The opening paragraph is a little unfair to the more traditional shooters out there, but it’s true. Once you have a ball or a teammate in ball form, the real fun begins. Those are found in various spots around the map, or anyone on the team can become a more powerful ball by pressing R. You don’t spawn in with a dodgeball, of course. The first team to get ten knockouts wins the round winning two rounds wins you the game. What a typical game looks like in Knockout City is three people loading into a map to play against another team of three.
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